Sunderer performance slot
Certifications (Vehicle) Jump to: navigation, search. For Infantry certifications, Performance Slot Scrapper Combat Chassis: Racer High Speed Chassis: Sunderer; Category Certification Name . Note: the Sunderer S-AMS used to be part of the Utility slot and has been moved over to the Passive systems, giving greater freedom of choice to the players when picking their utility slot. Mar 24, · For defense slot I feel that I'd like to be more preventive by using the proximity radar which presumable would keep infantry from getting close enough to C4/RPG my tank in the first place. I'm not even sure what to put in the performance slot.
Do you plan on using the sunderer as a battle bus, or as a spawn point? Halkesh , Mar 24, I tried out a plethora of vehicles available in the VR training room, but the sunderer has been the most vital to me as my time playing infantry so I'm inclined to deck one of them out first. You see 5 mags on the map and you have 2 lightings near you. We've all been in situations where enemy infantry are laying siege to your safe room inside the Bio Lab while their comrades try to wrestle the outpost from your hands - which is notably harder when your pals can come from a completely different angle at any moment.
Rival Combat Chassis
Log in or Sign up. I've made it to BR 34 in the TR so far by playing almost exclusively infantry, most of which as an engineer. I tried out a plethora of vehicles available in the VR training room, but the sunderer has been the most vital to me as my time playing infantry so I'm inclined to deck one of them out first.
For the Weapons I'm leaning towards replacing one of the default 20 mm cannons with a Kobalt. The 20 mm cannons, while extremely versatile are too slow firing and difficult to aim for killing infantry. As for the other 20 mm cannon I'm not sure if I should keep it or find something else because two. There's a lot of good things that I feel would compliment the. As for autility the Fire supression system or gate shield diffuser seem like the best candidates, but I've never driven a sundie outside the VR training room so let me know please.
I'm not even sure what to put in the performance slot. There's a clear advantage to having more speed, but would the other option allow you more traction to get into harder to reach areas to deploy in? Okjoek , Mar 22, For an Anti infantry sunderer you want 2 kobalts with thermals and extended mags on them.
For Anti armour work you should have 2 furies with extended mags and thermals. Fire suppression is what you should be running normally, and gate shield and smoke you put on when you know you have to break through one or want to dazzle people with smoke. Radar is useless because it only works for occupants and is kind of small range. Deployment shield is useful if you plan on being the factions deployed sunderer, but is almost useless if you're using it offensively.
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Planetside 2 PS4 Subreddit Chatroom. New to Planetside 2? Watch the tutorial Here. Planetside 2 PS4 Issue Tracker. Planetside 2 Character Fan Fiction Wiki. Currently i have been saving certs to upgrade my sunderer as its the veichle i often use and it gives alot of xp if deployed in the right areas. Currently im approaching certs and would like to know what people think are the best upgrades for it?
At the minute im thinking about buying blockade armor to keep the sunderer alive longer, increasing its speed, using a gate shield diffuser to get into enemy bases and finally fitting it with a m12 kolbat and m40 fury both with thermal vision. Any advice however would be much appreicated, it took me along time to get my certs and id rather not waste them on weapons or upgrades that i find out to be ineffective in the long run.
Let me know what you think the best upgrades and weapons are. The default guns are very good at handling everything! Depending on the situation, you may need to add an AA gun or an Anti-Armor gun.
The default guns are very good though. Blockade armor will help you keep rolling and surviving a few more shots in your reign of terror. Speed perk is up to personal taste. I prefer the turning one, but the speed one is definitely a great choice to dodge rockets. Since you'll be hidden away in a secure location, I'd grab one Anti-Air or anti vehicle weapon and keep the other gun the default. Choose the weapons depending on your meta. Blockade armor is helpful, but hopefully you won't be getting barraged.
Ammo resupply will be helpful to friendly tanks on the assault to keep them in the action. Edit Deployment shield grants quite a bit bonus armor and is tough to get through without a lot of effort. It's a great pickup. For the driving perk, either one is good. The speed is great to get to your destination faster, while the turning one is great for getting into tighter spots quicker. Smoke is a good defensive ability here. It will help break LOS from lockons and also give you a bit of cover in order to perform repairs.
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